Workshop: Mob Programming
All the brilliant people working on the same thing, at the same time, in the same physical or virtual space, and on the same computer. Mob Programming is a cost-effective, collaborative and fun way to get work done together. It's a whole-team approach to development, where coding, designing, testing, and working with the "customer" (partner, Product Owner, User, etc.) is all done as a team.
Participants in this workshop experience a typical day of Mob Programming while learning the mechanics of how to work together as a Mob and the techniques that make this form of development so effective. Learn how a mob performs sample project work, including user stories, prioritization, test-driven development, refactoring, and retrospectives. Designed and facilitated by Mob Programming pioneer Woody Zuill, this workshop provides a hands-on education in the art of mobbing and it's significant benefits for your teams.
- How 5+ people can be effective working on just one thing
- Heuristics for team size
- Guidelines for successful collaboration
- Handling competing solutions and ideas to a coding problem
- Encouraging politeness and kindness of team members
- Reducing or eliminating harmful conflicts
- Mobbing Mechanics
- Tools for team coding
- Workspace setup
- How to "Amplify Learning" and take advantage of continual learning opportunities
- "Real-time" and continuous Retrospectives to reflect, tune, adjust
- The theory of why Mob Programming is effective.
- Test-Driven Development (TDD) as a team
- Working with Product Owners, Business Experts, Testers as part of the team
- Refactoring as a team
- Continuous feedback at all levels of granularity
Hands-on Exercises, Interactive Dialogues Simulations, Videos.
Who should attend
Developers, Testers, Database specialists, DevOps folks, Managers, Product Owners, Project managers, Agile coaches, and anyone involved in Software Development. Having experience with coding is NOT necessary. You'll learn what you need during the workshop.
- What Is Mob Programming & The basics of how it works
- First Exercise: A Code Dojo to Introduce Basic Concepts
- Driver/Navigator teamwork Roles and Techniques
- Second Exercise: A sample project
- The Importance of Retrospectives
- LUNCH - Lunch will be provided
- Advanced Mob Programming Concepts
- Third Exercise: Expanding on the Sample Project
- Amplified Learning - How to take advantage of learning opportunities
- Resolving Conflict
- Retrospective and review
Bring a laptop with your preferred development environment on. You will also need a unit-test framework for that environment. Visual Studio, Eclipse, and IntelliJ Idea work well.