Room 1 

12:50 - 13:35 


Talk (45 min)

Lightning Talks

Lightning talks (approx 10-15 minutes each)


Talk 1: Automation of GUI testing using visual regression testing - Audun Wigum Arbo
Have you ever spent hours on perfecting a UI, only to have it break in subtle ways by later regressions? Small details like positioning, borders and colours might get changed in subtle ways, and gradually get out of control. With automated visual regression testing, you’ll catch all these kinds of issues, reducing tedious and error-prone manual testing.

What a participant will get out of my presentation:

* Get to know about what visual regression testing is.
* Understand the basics through a hands-on demonstration using Playwright's web browser-based end-to-end tests, and Percy.
* When to use these kinds of tests; where it saves time and improves software robustness.

Talk 2: Introduction to Smith-Waterman – An accurate DNA sequencing algorithm - Adam Gaidi
The Smith-Waterman algorithm is a dynamic programming approach to sequence alignment, and is used for DNA-sequencing in the field of computational biology. DNA-sequencing is an effective tool that helps analyze and combat viral diseases. Computational accuracy is of high importance in this field, which is something the Smith-Waterman algorithm delivers, as it is guaranteed to find the optimal local alignment. The talk will give an introduction to how the algorithm works and present an alternative use case for sequence alignment algorithms such as the Smith-Waterman algorithm.

Talk 3: Maximizing Efficiency and Minimizing Costs with Unreal Engine - Joakim Vindenes
In this lightning talk, I will demonstrate how we use Unreal Engine in Equinor to maximize efficiency and minimize costs in various aspects of our operations. Using (immersive) real-time graphics helps us communicate efficiently, plan operations safely and bring down costs. By using Immersive VR, we can also provide workers with an understanding of their task before they enter the site. In highlighting a selection of our real-life applications, I show how the use of immersive real-time graphics can improve safety & efficiency as well as engaging stakeholders and workers alike.

Audun Wigum Arbo

When not coding new features, Audun uses his time to find new ways of improving developer productivity. Automation of builds and deploys, manual testing, code quality checks and reviews are only some of the interesting topics that he deals with on an everyday basis.

Adam Gaidi

Software developer and consultant at Blank with a special interest in GPUs, algorithms, machine learning and high-performance computing.

Joakim Vindenes

Joakim Vindenes is an XR enthusiast looking to leverage the potential of Immersive Technologies. His background comes from the University of Bergen where he delivered his PhD dissertation in Information Science focusing on VR UX. Here, he also taught VR design and development as Asst. Professor. Joakim now works as an XR developer in Equinor, working on simulations and digital twins.