Thursday 

Room 2 

16:20 - 17:20 

(UTC+02

Talk (60 min)

Mayday Mark 2! More Software Lessons From Aviation Disasters.

What can aviation teach us about software? More specifically, what can aviation disasters teach us? A lot actually.

Agile
Design
Fun
People
Soft Skills

In the first edition of this talk, I focused on the human factor of aviation disasters. An important element of both software engineering and aviation. But that is just the tip of the iceberg.

In this talk, I will go deeper into the technical oddities of some of the most famous aviation disasters. Buckle up for more case studies, more geeky stuff, and yeah, also some more human stuff.

We will cover
- Most common causes of aviation disasters and how that has changed over time
- Redundancy in systems
- Deadly UX
- Project failures and (wrong) incentives

Despite the subject matter, this talk is not doom and gloom. It is a practical look at the methods and insights that almost 100 years of investigating commercial aviation disasters can teach us as software engineers.

Adele Carpenter

Adele is a Software Engineer and Consultant at Trifork Amsterdam where she is working on systems for the educational sector. Most of her work day is spent in the JVM/Spring and React ecosystems, although increasingly she plays a pivotal role as trusted advisor to Trifork’s customers.

Adele is an experienced international speaker, having spoken at multiple editions of NDC, goto, Devoxx and JavaZone. As a speaker, she uses her exposure to real-world customer projects, experiences outside of tech and passion for story-telling to distill complex ideas into their essential parts. All with an air of good humour.

When she’s not at her computer or on stage, you can find her in the gym pumping some serious iron as she pursues the sport of powerlifting.